Activity 1.5
-In this activity you will watch the Deep Dive documentary and record information related to the design process used in the redesign of a shopping cart.
Conclusion Questions:
1) What was the most impressive part of the team's effort?
-They were very cooperative with each other.
2)What advantages are there to having a design team with members that have non-engineering backgrounds?
-The advantages of having a design team with no engineering backgrounds is that there will be more interesting ideas and creativity.
3)There was a point in the process where a self-appointed group of adults stepped up, stopped the ideas, and redirected the group to break up into teams. Why was this done?
-So that the teams will sort of combine their ides so the brainstorm process wouldn't be time consuming.
4)At the end the video, Dave Kelly states. "Look around. The only things that are not designed are the things we find in nature." Can you think of anything that would contradict this statement?
-Nope. I agree with his statement
5)Consider the various versions of a design process (below) that were introduced in the Design Process presentation that you viewed. How are the processes similar? How are they different?
-Numbers 4,5,7,8 and 9 have the exact same rule but numbers 1,2, and 3 are opposite of each other.
6)Do you think the tasks completed by the design team during the design challenge or the final solutions would have changed if the team had followed a different version of a design process? Explain.
- Not really because the design process is still the same but just worded differently.
-In this activity you will watch the Deep Dive documentary and record information related to the design process used in the redesign of a shopping cart.
Conclusion Questions:
1) What was the most impressive part of the team's effort?
-They were very cooperative with each other.
2)What advantages are there to having a design team with members that have non-engineering backgrounds?
-The advantages of having a design team with no engineering backgrounds is that there will be more interesting ideas and creativity.
3)There was a point in the process where a self-appointed group of adults stepped up, stopped the ideas, and redirected the group to break up into teams. Why was this done?
-So that the teams will sort of combine their ides so the brainstorm process wouldn't be time consuming.
4)At the end the video, Dave Kelly states. "Look around. The only things that are not designed are the things we find in nature." Can you think of anything that would contradict this statement?
-Nope. I agree with his statement
5)Consider the various versions of a design process (below) that were introduced in the Design Process presentation that you viewed. How are the processes similar? How are they different?
-Numbers 4,5,7,8 and 9 have the exact same rule but numbers 1,2, and 3 are opposite of each other.
6)Do you think the tasks completed by the design team during the design challenge or the final solutions would have changed if the team had followed a different version of a design process? Explain.
- Not really because the design process is still the same but just worded differently.
Activity 1.6
-In this activity you will investigate the four major disciplines of engineering and consider their impact on you and the world.
Conclusion Questions
1)What is it about engineering that is common to all disciplines of engineering? That is, what makes an engineer an engineer regardless of the work one does
-What makes an engineer and engineer is a person who is willing to make a difference in the world. They create new and exciting things in order to do that.
2)Why do you think engineering has been called the stealth profession? (Hint: there are many Internet resources that address this question.)
-Because many people don't see how engineers really work.
3)How is an engineer different from a scientist?
-Scientists do most of the testing and lab reports and engineers actually design and construct things.
4)What interpersonal characteristics do you think are important to the success of an engineer of any discipline?
-A lot of creativity and a lot of work ethic.
Activity 1.7
- In this activity you will act as an engineer and provide an explanation and evaluation of a product that you have hypothetically designed.
Conclusion Questions
1) Why is it important for engineers to be creative and think outside the box?
-It is important for an engineer to think outside of the box because their ideas/inventions would be more worthwhile and extraordinary.
2) What other characteristics do you believe engineers should possess in order to be successful problem solvers?
-They should be able to handle stress and should always have a solution of somewhat in the midst of a problem.
Activity 1.8
-In this activity your team will design a solution to a problem using an engineering design process.
(Part 2)- In this activity your team will design a solution to a problem using an engineering process.
Conclusion Questions
1. Why do you think brainstorming is helpful when solving a problem?
-It gives an engineer the opportunity to lay out their ideas and find an idea that they're satisfied with.
2. How did testing improve your design?
-It allows you to see the modifications that you might have to make to your inventions
3. With respect to designing the solution of a problem, what are some important characteristics of a successful team?
-People who support their team members. People who collaborate and don't judge other people's ideas will make a successful team.
Activity 1.9
-In this activity your team will research an original invention and show the timeline of subsequent innovations.
(Part 2)- In this activity your team will research an original invention and show the timeline of subsequent innovations.
Conclusion Questions
1) Define and differentiate invention and innovation.
-An invention is when an object that hasn't existed is created. An innovation is an improvement on an already existing object. Invention is already created and innovation is the improved product.
2)What were the major factors that contributed to past innovations of the invention that you research?
-The major factors that contributed to the invention that I researched would be efficient and presentable.
3)How has the pace of development changed through the history of the design?
-It made coffee makers more up to date
4)What future innovations to the chosen invention do you predict?
-I predict that there will be more coffee makers that can make 2 cups of coffee at the same time. I also predict that the coffee machine will come with 2 travel cups.
Activity 2.1
-In this activity, you will develop your isometric sketching skills by first drawing isometric views of objects that are already given in an isometric orientation. You will apply your sketching skills in later exercises to sketch orthographic views of objects that are not given in isometric orientation and to represent your ideas and designs.
Conclusion Questions
1) What are the advantages and disadvantages to using an isometric pictorial compared to using an oblique pictorial in technical drawings?
-The advantage of using a isometric pictorial vs. a oblique pictorial is that its way more easier to use an isometric than an oblique. In isometric pictorials, you have to draw the points in which you connect one construction line to another. In oblique pictorials, you don't have to draw points.
2) What is the difference between a two-dimensional sketch and an isometric sketch?
-The difference between a two dimensional sketch and an isometric sketch is that an isometric sketch is 2 3D figures combined together.
3)Why do designers use tonal shading?
-I think that designers use tonal shading so that each side would have a contrast and so it will look more 3D.
Activity 2.2
-In this activity, you will practice your sketching skills by generating perspective views based on provided isometric views of objects. You will also apply your skills by creating one-point and two-point perspective sketches of other imagined or real objects that you choose.
Conclusion Questions
1)What is a vanishing point?
-The dot that construction lines are connected to.
2) Aside from the number of vanishing points, what is the difference between a one-point, two-point, and three-point perspective sketch?
-A one perspective drawing is when the vanishing point is connected to the design from one direction. A two point perspective is when the vanishing point is connected to the design from two directions. A three point perspective is when the vanishing point is connected to the design from three directions
3) How does a perspective drawing differ from an isometric drawing of the same object? When would you use a perspective view in lieu of an isometric drawing?
-A perspective drawing has a more specific direction due to the vanishing point. When you want a specific direction in your designs, use a perspective drawing.
Activity 2.4
-In this activity, you will develop your ability to see and sketch objects as a series of related two-dimensional views. Understanding and using the different line conventions, discussed earlier in this lesson, will help when creating these views.
Conclusion Questions
1) What is the purpose of construction lines? Object lines?
-They build up the entire object.
2) What is the purpose of hidden lines and center lines?
-The hidden lines maintain the shape's dimension and the center lines help with the shape's proportion.
3) What type of pictorial is shown in the first representation in item 2? How can you tell?
-An oblique. Many oblique pictorials have circular holes.
4) What type of pictorial view is shown in item 6? How can you tell?
-An isometric. It doesn't have any holes and isn't in any time of perspective.
5) Why would building professionals, such as machinists and contractors, prefer multi-view drawings over pictorial drawings?
-MultiView pictorials make it easier for building professionals to build those objects since they have total view of all the sides of that object.
-In this activity you will investigate the four major disciplines of engineering and consider their impact on you and the world.
Conclusion Questions
1)What is it about engineering that is common to all disciplines of engineering? That is, what makes an engineer an engineer regardless of the work one does
-What makes an engineer and engineer is a person who is willing to make a difference in the world. They create new and exciting things in order to do that.
2)Why do you think engineering has been called the stealth profession? (Hint: there are many Internet resources that address this question.)
-Because many people don't see how engineers really work.
3)How is an engineer different from a scientist?
-Scientists do most of the testing and lab reports and engineers actually design and construct things.
4)What interpersonal characteristics do you think are important to the success of an engineer of any discipline?
-A lot of creativity and a lot of work ethic.
Activity 1.7
- In this activity you will act as an engineer and provide an explanation and evaluation of a product that you have hypothetically designed.
Conclusion Questions
1) Why is it important for engineers to be creative and think outside the box?
-It is important for an engineer to think outside of the box because their ideas/inventions would be more worthwhile and extraordinary.
2) What other characteristics do you believe engineers should possess in order to be successful problem solvers?
-They should be able to handle stress and should always have a solution of somewhat in the midst of a problem.
Activity 1.8
-In this activity your team will design a solution to a problem using an engineering design process.
(Part 2)- In this activity your team will design a solution to a problem using an engineering process.
Conclusion Questions
1. Why do you think brainstorming is helpful when solving a problem?
-It gives an engineer the opportunity to lay out their ideas and find an idea that they're satisfied with.
2. How did testing improve your design?
-It allows you to see the modifications that you might have to make to your inventions
3. With respect to designing the solution of a problem, what are some important characteristics of a successful team?
-People who support their team members. People who collaborate and don't judge other people's ideas will make a successful team.
Activity 1.9
-In this activity your team will research an original invention and show the timeline of subsequent innovations.
(Part 2)- In this activity your team will research an original invention and show the timeline of subsequent innovations.
Conclusion Questions
1) Define and differentiate invention and innovation.
-An invention is when an object that hasn't existed is created. An innovation is an improvement on an already existing object. Invention is already created and innovation is the improved product.
2)What were the major factors that contributed to past innovations of the invention that you research?
-The major factors that contributed to the invention that I researched would be efficient and presentable.
3)How has the pace of development changed through the history of the design?
-It made coffee makers more up to date
4)What future innovations to the chosen invention do you predict?
-I predict that there will be more coffee makers that can make 2 cups of coffee at the same time. I also predict that the coffee machine will come with 2 travel cups.
Activity 2.1
-In this activity, you will develop your isometric sketching skills by first drawing isometric views of objects that are already given in an isometric orientation. You will apply your sketching skills in later exercises to sketch orthographic views of objects that are not given in isometric orientation and to represent your ideas and designs.
Conclusion Questions
1) What are the advantages and disadvantages to using an isometric pictorial compared to using an oblique pictorial in technical drawings?
-The advantage of using a isometric pictorial vs. a oblique pictorial is that its way more easier to use an isometric than an oblique. In isometric pictorials, you have to draw the points in which you connect one construction line to another. In oblique pictorials, you don't have to draw points.
2) What is the difference between a two-dimensional sketch and an isometric sketch?
-The difference between a two dimensional sketch and an isometric sketch is that an isometric sketch is 2 3D figures combined together.
3)Why do designers use tonal shading?
-I think that designers use tonal shading so that each side would have a contrast and so it will look more 3D.
Activity 2.2
-In this activity, you will practice your sketching skills by generating perspective views based on provided isometric views of objects. You will also apply your skills by creating one-point and two-point perspective sketches of other imagined or real objects that you choose.
Conclusion Questions
1)What is a vanishing point?
-The dot that construction lines are connected to.
2) Aside from the number of vanishing points, what is the difference between a one-point, two-point, and three-point perspective sketch?
-A one perspective drawing is when the vanishing point is connected to the design from one direction. A two point perspective is when the vanishing point is connected to the design from two directions. A three point perspective is when the vanishing point is connected to the design from three directions
3) How does a perspective drawing differ from an isometric drawing of the same object? When would you use a perspective view in lieu of an isometric drawing?
-A perspective drawing has a more specific direction due to the vanishing point. When you want a specific direction in your designs, use a perspective drawing.
Activity 2.4
-In this activity, you will develop your ability to see and sketch objects as a series of related two-dimensional views. Understanding and using the different line conventions, discussed earlier in this lesson, will help when creating these views.
Conclusion Questions
1) What is the purpose of construction lines? Object lines?
-They build up the entire object.
2) What is the purpose of hidden lines and center lines?
-The hidden lines maintain the shape's dimension and the center lines help with the shape's proportion.
3) What type of pictorial is shown in the first representation in item 2? How can you tell?
-An oblique. Many oblique pictorials have circular holes.
4) What type of pictorial view is shown in item 6? How can you tell?
-An isometric. It doesn't have any holes and isn't in any time of perspective.
5) Why would building professionals, such as machinists and contractors, prefer multi-view drawings over pictorial drawings?
-MultiView pictorials make it easier for building professionals to build those objects since they have total view of all the sides of that object.